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The Ultimate Guide to Game Programming: Learning C++, C#, Unity, Unreal Engine, Godot and more

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The Ultimate Guide to Game Programming: Learning C++, C#, Unity, Unreal Engine, Godot and more

The Ultimate Guide to Game Programming: Learning C++, C#, Unity, Unreal Engine, Godot and more

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Have you ever played a video game and thought, How did they make this?Maybe you've dreamed of building your own game. Maybe you're curious about code but don’t know where to begin. Or maybe… you’ve started learning a little C# or Unity, but you keep getting stuck, overwhelmed, or lost in tutorials that assume you already know everything.So let me ask you…What if someone actually walked you through it?What if you had a guide that spoke your language, didn’t drown you in jargon, and actually helped you make sense of it all—step by step?That’s exactly why this book exists.The Ultimate Guide to Game Programming is for the absolute beginner who wants to go from “I’m interested” to “I just built a working game.” It’s also for intermediate coders looking to bridge the gaps between the top game engines—Unity, Unreal Engine, and Godot—and the most essential languages in game development today: C++, C#, and GDScript.Let’s stop here for a second.Be honest—how many game dev books or tutorials have you started but never finished?How many times did you read a chapter, then pause and think, “Okay... but what do I do now?”This book doesn’t leave you hanging.It connects the dots. It’s not just about learning a language or an engine in isolation—it’s about building systems that work together, the way real games are made.So, what will you actually learn?Do you want to understand the difference between C# and C++—and which engine uses what? You’ll learn that.Are you struggling to wrap your head around game loops, AI behavior, or physics systems? Covered.Curious about the difference between Unity and Unreal? Wondering when to use Godot instead? We compare all three clearly.Want to actually build something instead of just reading code? Yep—this book walks you through hands-on projects and real-world applications.And the best part? You don’t need to be a math wizard or a seasoned coder to get started.But let’s be real for a second…There’s no shortage of game dev books out there.So why this one?Because Beth Thompson isn’t just a developer—she’s a teacher. And she’s been where you are: excited, curious, maybe a little intimidated by the world of game development. Whether your goal is to land a job at a studio, build your own indie game, or just finally bring that idea in your head to life, this book is your bridge from confusion to clarity.So let me ask again…Are you ready to stop watching from the sidelines and actually start building games?Are you ready to go from “I have no idea where to start” to “I made this”?Because if you are…Scroll up, click “Buy Now,” and start building your first game today. Read more

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The Ultimate Guide to Game Programming: Learning C++, C#, Unity, Unreal Engine, Godot and more
The Ultimate Guide to Game Programming: Learning C++, C#, Unity, Unreal Engine, Godot and more

Product specs

SpecificationDetails
ASIN ‏‎ B0FDVYNB1D
Publisher ‏‎ Independently published
Publication date ‏‎ June 18, 2025
Language ‏‎ English
Print length ‏‎ 86 pages
ISBN-13 ‏‎ 979-8288561450
Item Weight ‏‎ 9.9 ounces
Dimensions ‏‎ 8.5 x 0.2 x 11 inches

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